Download bolo-random-map-generator.hqx (13,793 KB)
Date: Mon, 22 Feb 93 19:23:33 PST
From: macmod@SUMEX-AIM.Stanford.EDU (Info-Mac Moderator)
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From: peter@cujo.curtin.edu.au (Peter N Lewis)
Subject: Bolo Random Map Generator
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Date: Tue, 23 Feb 1993 02:14:47 GMT
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Hi All,
There are lots of Bolo editors around these days, but I haven't seen a
random map generator yet, so here's my first attempt at it. Its a bit weak
at the moment, but we played one map, and the major complaint was the map
was too big (100*100 is too big for 5 or 6 people) (40*40 is way too small
for 16 pillboxes, that was my first map :-).
It currently produces maps with only grass and forrest. I've got no good
ideas for placing roads, rivers, or buildings, so I ignored them for now.
You feed it numbers for rows, cols, %land, %forest, #bases, #pillboxes, and
the starting armour, shells and mines for the pillboxes (all settings have
a pair of values, and it will choose between them at random, or pick a
reasonable value if you don't give it any help).
BTW, one thing that I think might improve the start of the game is to have
all bases start off empty. This negates (to a degree) the tactic of
running around grabbing them all, since others can just put a few shots
into them to take them back. It also slows down the start of the game
which tends to make for a more even game. It'd be better if Bolo didn't
increase the contents of bases until they were initially taken, otherwise
they tend to grow while you are waiting to get everyone connected (the game
start delay is nice, but it usually takes us a long time to get everyone
connected at the same time).
Please, please, please let me know how you think the map's could be
improved (preferably with ideas on HOW it can be done, but any ideas would
be good).
Enjoy,
Peter - yet another Bolo enthusiast :-)